Praetorian
warning
- All helmets, uniforms, vest, backpacks and weapons will be under the
1st MEUsections, typically with red text in arsenal.
Weapons listed will be under the 1st meu weapon category from ace arsenal extended.
Expand for Common Items
Common Items
The following is common to all kits
- AN/PRC-152
- x1 H-19 Smartfinder
- x1 Altimeter Watch
- <=x4 Cable Tie
- x1 M152 Firing Device/M57 RAMs
- x1 C7 Explosive (placeable or throwable)
- x1 Map Tools
- x1 Maglight
- x1 Entrenching Tool
- x1 Helmet Camera
- x1 GPS
- x1 Map
- <=x5 Smoke Grenade (White)
- <=x3 HE-DP Grenade
- <=x3 MS IFF Strobe-1
Expand for Medical Rules
Medical Rules
For anyone other then Corpsman and medical carriers the rules are as follows:
- x2 Epinephrine
- x3 Morphine
- x4 Splints
- x3 Tourniquet
- x1 Adenosine
- A MAXIMUM of 30 points in bandages
- ACE's basic,elastic,packing and quikclots count as 1 point
- Biofoam and Medigel count as 2
- Example:
- 10 Elastic and 10 biofoam. (10*1) + (10*2) = 30
- 5 biofoam and 20 packing. 5*2 + 20*1 = 30
- 15 medigel. 15*2 = 30
- EMKs & Bubble Sheilds are for medics only
- A medic can direct you to use it, at their discretion
- Platoon Corpsman are allowed to carry 2x Bubble Shields
Praetorian Kits
- An addition to the common rule is:
- Allowed to run a UNSC Knife in Backpack/Pistol Slot
- Cracked Visors my be used at players choice
- Standarad Rifleman wear white armor
- Team 2ics wear Yellow
- Platoon Staff wear Blue
- Company Wears Red
- Mod Devs can use 'Dev 6' Purple
Downloadable Kits
- Rifleman
- Corpsman
- AR
- Grenadier
- AT
- Marksmen
Equipment Rules
| Slot | Rule |
|---|---|
| Helmet | CH252D Helmet [Black] |
| Uniform | Praetorian Combat Uniform |
| Vest | M52D [Rifleman] |
| NVGs | NV attachment only |
| Backpack | [1stMEU] ILCS Ruck (Basic) |
| Weapons | Any Non Qual Rifles |
Downloadable Kit
// Downloadable Kit
- An addition to the common rule is:
- Can carry x3 c7 (Throwable or placeable)
- Can carry x2 tactical throwables (9 bangs, or stun grenade)
Equipment Rules
| Slot | Rule |
|---|---|
| Helmet | CH252D Helmet [Corpsman] |
| Uniform | Praetorian Combat Uniform |
| Vest | M52D [Corpsman] |
| NVGs | NV attachment only |
| Backpack | [1stMEU] ILCS Ruck (Corpsman) |
| Weapons | Any MAxx series, any BR, any SMG, any Shotgun below |
Weapon Rule
- Assuming platoon qual count has not been reached
- Any weapon in the Long Gun section
- Any scope present as an option is able to be used
Downloadable Kit
// Downloadable Kit
-
An addition to the common rule is:
- Can carry x3 c7 (Throwable or placeable)
- Can carry x2 tactical throwables (9 bangs, or stun grenade)
- x1 SSW Kit
Ammo Rule
- Can carry 1200 rounds
- A total of 1600 can be carried of approval from SL
Equipment Rules
| Slot | Rule |
|---|---|
| Helmet | CH252D Helmet [Black] |
| Uniform | Praetorian Combat Uniform |
| Vest | M52D [AutoRifle] |
| NVGs | NV attachment only |
| Backpack | [1stMEU] ILCS Ruck (Basic) |
| Weapons | Any Non Qual Rifles |
Downloadable Kit
// Downloadable Kit
- An addition to the common rule is:
- Can carry x3 c7 (Throwable or placeable)
- Can carry x2 tactical throwables (9 bangs, or stun grenade)
- x1 Hunt IR terminal
Equipment Rules
| Slot | Rule |
|---|---|
| Helmet | CH252D Helmet [Black] |
| Uniform | Praetorian Combat Uniform |
| Vest | M52D [Grenadier] |
| NVGs | NV attachment only |
| Backpack | [1stMEU] ILCS Ruck (Heavy) |
| Weapons | Listed below |
Weapon Rule
- If running GL on primary (Example: ma5B GL)
- Standard x20 mag rule for is in place
- Unrestricted mag count for the GL, and any composition (HE, smoke GL, flare, hunt ir)
- If running ARC-920 Railgun as primary
- x14 mag limited
- Can run sidearm (Bypass rank requirement), pistol or SMG
- Mag limit of x20 is used, as it is considered the "primary" weapon
- If using a secondary GL (M420x1 or M420x2)
- Use any rifleman authorized primary
- Your primary cant be shooting a GL
- Same mag count rule for GL, Unrestricted mag count for the GL, and any composition (HE, smoke GL, flare, hunt ir)
- Use any rifleman authorized primary
- If using the primary GL (M319N, M319X)
- Unrestricted mag count for the GL, and any composition (HE, smoke GL, flare, hunt ir)
- Can run sidearm (Bypass rank requirement), pistol or SMG
- Mag limit of x20 is used, as it is considered the "primary" weapon
Downloadable Kit
// Downloadable Kit
- An addition to the common rule is:
- Can carry x3 c7 (Throwable or placeable)
- Can carry x2 tactical throwables (9 bangs, or stun grenade)
- x1 Hunt IR terminal
Equipment Rules
| Slot | Rule |
|---|---|
| Helmet | CH252D Helmet [Black] |
| Uniform | Praetorian Combat Uniform |
| Vest | M52D [Rifleman] |
| NVGs | NV attachment only |
| Backpack | [1stMEU] ILCS Ruck (Heavy) |
| Weapons | Listed below |
Weapon Rule
- Assuming platoon qual count has not been reached
- Spartan Laser
- Not allowed to redploy after death with
- If found on battlefield can pickup again
- No resupply
- 1 Mag (In the gun), so total of 4 shots
- Not allowed to redploy after death with
- M40 Rabbit
- 6 rounds max
- x1 Hopper (Disposable)
- Spanker
- max 8 rockets for offensive type
- max 4 additonal smoke rockets
- Thus total of max of 12 (8 offensive, 4 smoke)
- Spartan Laser
Downloadable Kit
// Downloadable Kit
- An addition to the common rule is:
- Can carry x3 c7 (Throwable or placeable)
- Can carry x2 tactical throwables (9 bangs, or stun grenade)
- x1 SSW Kit
- x1 Sotter Scope
Equipment Rules
| Slot | Rule |
|---|---|
| Helmet | CH252D Helmet [Green] |
| Uniform | Praetorian Combat Uniform |
| Vest | M52D [Marksman] |
| NVGs | NV attachment only |
| Backpack | None |
| Weapons | Listed below |
Weapon Rule
- Assuming platoon qual count has not been reached
- Any weapon in the Long Gun section
- Any scope present as an option is able to be used
Downloadable Kit
// Downloadable Kit